Learning to code and understand computer science principles has been a large part of my Digital Humanities journey. I have practiced these skills in a number of classes. Some of the projects are highlighted below. Skills learned and practiced in these classes have been instrumental in building confidence for future DH projects.
Introduction to Computer Science: Pong Game (Fall 2020)
During my college computer science class I learned how to code in a more formal manor than in high school. What interested me the most about learning to program was being able to build things that could be used or actually played.
The video on the right shows a simple pong game written in Python. This game made me curious to see what other things I could use technology to do. It built a foundation to explore ways that technology and the liberal arts could interact.
Foundations in Statistics (Fall 2022)
Another place where I gained an important foundation for Digital Arts and Humanities was in Introduction to Statistics. In this class we learned the basics of creating visuals using the programming language R.
Being able to create graphs and other visuals is super important to Digital Arts and Humanities because they can function as another non-traditional way to share and present information. The graph is a graph from a final report about the relationship between ingredients in cheddar cheese.

